I love the autosave! I'll keep this in mind for future jams, if you don''t mind! May I suggest to add a screen to explain you have introduced the autosave feature? This way people will know they can close the game even if they don't land on this page where you explained it :)
I also tried the recorder hack and the skip dialogue options, they work like a charm, congrats! (maybe you could also add the CTRL description to the Options screen!)
Thank you! As soon as I got fired up there was no stopping me 🤣😅
***SPOILERS***
Another change I did was to the recorder puzzle, it was a bit too harsh and fiddly before so I gave a small safe zone so Ines could move closer to grab it without being in the exact ultra precise spot (for example, I think grabbing the recorder from the 60s was actually not possible before)
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I love the autosave! I'll keep this in mind for future jams, if you don''t mind! May I suggest to add a screen to explain you have introduced the autosave feature? This way people will know they can close the game even if they don't land on this page where you explained it :)
I also tried the recorder hack and the skip dialogue options, they work like a charm, congrats! (maybe you could also add the CTRL description to the Options screen!)
Thanks! Yeah, it's a good idea! I'll see if I can implement it later :)
The autosave feature is a wonderful idea, now I wish I had thought of it for the original game!
Thank you! As soon as I got fired up there was no stopping me 🤣😅
***SPOILERS***
Another change I did was to the recorder puzzle, it was a bit too harsh and fiddly before so I gave a small safe zone so Ines could move closer to grab it without being in the exact ultra precise spot (for example, I think grabbing the recorder from the 60s was actually not possible before)
***SPOILERS END***